Completed research

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PriviLEG

Motivation
Together with the FZI Research Center for Information Technology and corvolution GmbH, ergofox investigated privacy mechanisms for the self-determined handling of medical data in the context of occupational health management.

Goals
The aim of PriviLEG was to research and test privacy mechanisms for screenings in occupational health management. These mechanisms allow the employees themselves to control which health data is available to the employer via the data trustee of the health application for the management of preventive measures in the company.

Innovation
PriviLEG was an innovative project funded by the Federal Ministry of Education and Research as part of the “KMU-innovativ: Information and Communication Technology” measure in the “Communication Systems, IT Security” technology area.

BoTraCE-33

Motivation
With support from the federal government's computer games funding program, ergofox has designed an exergame that is to be used to prevent back pain and obesity.

Goals
The aim was to develop a body tracking config engine for game control based on the recognition of body points, which enables precise tracking of body movements.

Innovation
The result is a unique exergame in which users are guided through an exciting and vibrant European cultural landscape. Specialized movement tasks in Europe's most famous cities combine culture and movement with fun.

Click here for Botrace (German)!


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Hit-the-Lucas!

Motivation
The project used AI-supported body tracking to take games to a new, immersive level. Players control their avatar using their own body movements, which are captured via webcam and transferred to the game engine in real time. The aim of this BMWK-funded prototype development is to develop and test a 1:1 motion control system.

Goals
The aim of the prototype development was to precisely transfer 15 to 20 captured body points to an avatar and thus enable intuitive interaction in the game world. Various body tracking algorithms were tested and validated under realistic conditions, for example with regard to lighting conditions and device performance. The prototype was then supplemented with the game idea of “folk festival games”.

Innovation
The project combined AI motion control with the 1:1 transfer of movements to an avatar - a novelty in the field of exergames. At the same time, it combines traditional European folk festival games with modern technology, which is not only technically but also culturally unique. 

Current research

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